Motion Sickness in Virtual Reality Environments

Authors

  • Ellen Smith Shattuck-St. Mary's School
  • Maren LaLiberty Shattuck-St. Mary's School
  • Mindy Ray Shattuck-St. Mary's School

DOI:

https://doi.org/10.47611/jsrhs.v13i3.6932

Keywords:

Virtual Reality, adolescents, Virtual Reality environments, motion sickness, galvanic skin response, VR sickness

Abstract

Virtual reality (VR) refers to a computer-simulated experience that mimics a variety of specific physical surroundings to immerse the user in a virtual environment (VRE). Although the use of VR has provided many benefits, this technology does carry potential adverse physical effects. VR sickness occurs when a person's exposure to a VRE causes symptoms similar to traditional motion sickness. These symptoms are normally present in most VREs, but have shown to be more apparent in a horror VRE versus a pleasant VRE.  Previous research observed adult heart rate and blood pressure were more elevated in a horror VRE versus a pleasant one. In this experiment motion sickness scores in adolescents were examined in a horror VR environment compared to a pleasant environment in 14 participants (11 female and 3 male, mean age 18) and confirmed through the measurement of heart rate (HR), blood pressure (BP), galvanic skin response (GSR), and a VR Presence survey. The experiment was split into two sessions; participants played both the pleasant VRE and the horror VRE with a 2-3 day time period between sessions. GSR, HR, BP, and symptoms of motion sickness were measured before and after VR play. A VR presence survey was given after play to ensure full participation in the VRE. Motion Sickness scores were higher in the Horror VRE (p= 0.0001). HR, BP, and GSR showed no significant differences. Results support the hypothesis that Motion Sickness scores would be higher in the Horror VRE versus the Pleasant VRE in adolescents.  

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Author Biographies

Maren LaLiberty, Shattuck-St. Mary's School

Maren LaLiberty, M.D., has been the founding director of the BioScience Program at Shattuck-St. Mary’s School since 2010. Dr. LaLiberty holds an M.D. and a B.A. in microbiology from the University of Minnesota. 

Mindy Ray, Shattuck-St. Mary's School

Dr. Ray has been a mentor with the BioScience program at Shattuck-St. Mary’s School
since 2017. She obtained a B.S. from the University of Iowa in Exercise Science and a
M.S. from Ball State University in Human Bioenergetics. She obtained her Ph.D. with
majors in Physiology and Nutrition from Iowa State University.

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Published

08-31-2024

How to Cite

Smith, E., LaLiberty, M. ., & Ray, M. (2024). Motion Sickness in Virtual Reality Environments. Journal of Student Research, 13(3). https://doi.org/10.47611/jsrhs.v13i3.6932

Issue

Section

HS Research Articles